Engine Ops & VP Supervision

I am an experienced Engine Operator of Virtual Production Volumes and XR Stages, with the skills to leverage rapidly advancing tools and workflows in the service of the storytellers’ vision and the production’s scope. My technical skills and proficiencies include:

  • Leading virtual and physical integration of real-time storytelling assets.

  • Developing visual R&D, previs and procedural lookdev in Unreal Engine, Maya, and Generative tools across VAD, Production Design, and Producing Teams.

  • Managing engine ops teams, real-time pipelines, optimization, asset versioning, and playback for 3D and 2.5D LED wall environments.

  • Droving nDisplay virtual camera, ARRI/Technocrane Live Link, and Switchboard configuration as well as Multi-User set-up.

  • Implementing advanced generative workflows to transform authentic cultural artifacts into digital storytelling assets.

  • Motion Capture and Motion Tracking for Metahumans and Digital Avatars in Vicon Shogun, Xsens, and other solutions.

  • Computer networking for LED wall and camera tracking sync, and Perforce servers for post production.

  • Leveraging Python and Raspberry Pi foundational knowledge.

  • Understanding color space across camera sensors, Unreal Engine, and DaVinci Resolve.

Check out my full resume here!